Sets the default spawn point on the current world to your character’s position. If the serverNickname contains unprintable characters the unicode escape sequence for those characters will be displayed instead. Format is $clientId : serverNickname : $$playerUuid. Place the given dungeon into the world anchored at the specified position or the player’s cursor position. Set protection for blocks with the specified dungeonId to be true (unbreakable) or false (breakable) Usage /settileprotection dungeonId isProtected. Parameters should be specified as a JSON object enclosed by single quotes.
Spawn a monster of the specified type at the mouse cursor. Overrides should be specified as a JSON object enclosed by single quotes. Spawn an NPC of the specified species and type at the mouse cursor.
Most warp actions can have =xcoordinate.ycoordinate added to specify a position within that world. Valid warp action formats include: OwnShip, OrbitedWorld, CelestialWorld:celestialcoordinates, InstanceWorld:worldid::, ClientShipWorld:playeruuid, Player:playeruuid, Nowhere (current world). Sets the current universe flag, triggering any associated world changes. shipUpgrades should be specified as a JSON object enclosed by single quotes, e.g. Applies the specified ship upgrades to the current player’s ship. Valid slot names are: beamaxe, wiretool, painttool, inspectiontool. Sets the specified essential slot to the specified item, overwriting the existing contents. Makes the specified tech visible and available for purchase. Resets all of the player’s achievement statistics. Displays the value of the specified achievement statistic. Will not reset quest progress for object scanning quests. Resets the player’s record of previously scanned objects. May break if the quest doesn’t have example data configured. Valid positionInSequence options are: first, last, next, solo. Displays the Quest Failed interface for the given quest without altering the player’s quest state. Usage /previewquestfailed questTemplateId positionInSequence questGiverSpecies. Displays the Quest Complete interface for the given quest without altering the player’s quest state. Usage /previewquestcomplete questTemplateId positionInSequence questGiverSpecies. Displays the New Quest interface for the given quest without altering the player’s quest state. Usage /previewnewquest questTemplateId positionInSequence questGiverSpecies. Force failure of a currently active quest with the given quest ID (usually the quest template ID). Force completion of a currently active quest with the given quest ID (usually the quest template ID). To start a quest by quest template ID, enclose the template ID in single and double quotes, e.g. Give the player a quest with the specified quest arc descriptor, which should be a JSON string or object enclosed by single quotes. Plays the specified cinematic for testing. Resets all history of played unique cinematics, allowing the player to see these cinematics again. Resets all history of received unique radio messages, allowing the player to see these messages again.” Triggers the player to receive the radio message with the specified id. Evaluates given lua in the context of the closest scripted entity to the cursor. Evaluates given lua in script processor context. This change is local only, and looks pretty heinous on a server, because it screws very heavily with delta prediction. Negative values will make you fall up but you can’t jump from your head. Sets your local gravity to the level specified. Sectors may not load or behave correctly when the camera is distant from the player’s position. Toggle locking the camera’s position camera will not scroll. Disable the lighting engine and show everything. They are in order: Sky, Parallax, Background, Platforms, Plant, PlantDrop, Object, CursorHintedObject, ParticlesBottom, Effect, Projectile, NPC, Player, ItemDrop, Water, ParticlesMiddle, Foreground, ParticlesTop, Nametag, InfoBars. Toggle the visibility of the specified layer. Useful for determining routes that enemies take, can get messy looking though. Toggle whether or not to clear boxes displayed with /boxes every frame. Toggle the display of collision debugging polygons if debug mode is enabled.
Display the gravity at the player’s position. Useful in macros to give a character new gear replacing the existing gear, or you know, for fun.